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v1.4.6.0 Update Notes

  • The path to the default fonts was adjusted. Now it would be that to Dalamud fonts instead of Microsoft YaHei.
  • The logic of the floating window of module configurations was optimized.
  • New command /pdr toggleconfig <module internal name>, to display or hidden the floating window of the module configurations.
  • The overall font size was reduced.

Automatic use of the Earth’s Reply [Action] (Would be called as “Auto Earth’s Reply” after next update)

Section titled “Automatic use of the Earth’s Reply [Action] (Would be called as “Auto Earth’s Reply” after next update)”

After using the skill Riddle of Earth in a PVP zone, automatically use the skill Earth’s Reply when its duration is about to end to prevent it from expiration.

AutoUseEarthsReply

Auto remove animation lock on skills [Action]

Section titled “Auto remove animation lock on skills [Action]”

Automatically remove the 100ms animation lock that is added to all skills after use, and automatically block the mandatory animation lock data packets sent by the server to improve the smoothness of using and weaving various skills.

AutoRemoveAnimationLockPunishment-Config

启用前

启用后

If the current job can use Lucid Dreaming and is not a Black Mage, automatically use Lucid Dreaming when MP falls below the specified threshold.

AutoLucidDreaming

After entering the duty “The Praetorium” and mounting the magitek reapers, the module will shot the Magitek Cannon towards the optimal AOE position nearby.

ThePraetoriumHelper
  • The entire module including the feature and the interface was completely refactored.
  • New category High-end duty recruitment filter, to provide more refined filters like job/class specifications for high-end raids. PartyFinderFilter
  • Now the floating window of the configurations would pop up automatically once the user is checking Party Finder.
  • Now the duty names contain spaces could be processed properly.
  • The logic and the code were completely refactored.
  • The performance was improved.
  • The drawing logic of the configuration interface was optimized.
  • The judgement of whether an object is in the view range is now more accurate while enabling Only display objects in view range.
  • The floating window will resume earlier than before after leaving a combat or switching zones.
  • The drawing logic of the configuration interface was greatly optimized.
  • An issue that certain buttons may disappear in the floating window after switching to some tabs has been fixed. The buttons will always be displayed.
  • The memory usage and the search efficiency of the Game items tab were improved.