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v1.4.8.0 Update Notes

  • The runtime logic of FrameworkManager was optimized.
  • The entrance logic of diveable zones was optimized. Now the character will no longer be teleported to the safe point of the map.
  • The logic of instant movement while there are other players around was optimized.
  • The drawing logic of the Auth tab was refactored. Now it’s more concise and multi-language friendly.
  • The drawing of the logo component on the upper left corner was optimized.
  • Now the number of modules enabled is displayed on the upper left corner of the main interface.
  • The logic of resource management of LangaugeManager was optimized.
  • The localization data will always be read once while switching the language even if the language after is the same as the language before.

Allow users to set all the 7 kinds of Ninjutsu to the hotbars. The process of making mudras will be automatically completed in order after the user clicks a Ninjutsu.

AutoTenChiJin
  • Some adjustments and optimizations were applied according to the current coding style.
  • The efficiency of the desynthesis was improved.
  • Some adjustments and optimizations were applied according to the current coding style.
  • Some adjustments and optimizations were applied according to the current coding style.
  • The performance was greatly improved.
  • The module was refactored.
  • The configuration option Disable when other players nearby was deleted.
  • Now the character will be moved to somewhere under the ground before the teleportation.
  • Some adjustments and optimizations were applied according to the current coding style.
  • Healing Target Redirection now doesn’t support Cure III.
  • The module will no longer try to refresh the mark belongs to the same target repeatedly while refreshing.
  • The module was refactored. An approach closer to the low level was adopted to greatly improve the general feelings.
  • The configuration option Disable other actions during making mudras was deleted. (The wording maybe inaccurate since the related entry has been removed from the translation table.)
  • The judgement logic was streamlined and optimized.
  • An issue may crash the game has been fixed.
  • The cast information of the target was adjusted to a form of a countdown to shorten the length of the UI components.
  • The cast information of the target was adjusted to a form of a countdown to shorten the length of the UI components.