v1.4.8.0 Update Notes
Modifications on Daily Routines
Section titled “Modifications on Daily Routines”- The runtime logic of
FrameworkManagerwas optimized. - The entrance logic of diveable zones was optimized. Now the character will no longer be teleported to the safe point of the map.
- The logic of instant movement while there are other players around was optimized.
- The drawing logic of the Auth tab was refactored. Now it’s more concise and multi-language friendly.
- The drawing of the logo component on the upper left corner was optimized.
- Now the number of modules enabled is displayed on the upper left corner of the main interface.
- The logic of resource management of
LangaugeManagerwas optimized. - The localization data will always be read once while switching the language even if the language after is the same as the language before.
New modules
Section titled “New modules”Auto Ninjutsu
Section titled “Auto Ninjutsu”Allow users to set all the 7 kinds of Ninjutsu to the hotbars. The process of making mudras will be automatically completed in order after the user clicks a Ninjutsu.
Module modifications
Section titled “Module modifications”Auto Item Desynthesis
Section titled “Auto Item Desynthesis”- Some adjustments and optimizations were applied according to the current coding style.
- The efficiency of the desynthesis was improved.
Auto Expert Delivery
Section titled “Auto Expert Delivery”- Some adjustments and optimizations were applied according to the current coding style.
Auto Use Quest Event Item
Section titled “Auto Use Quest Event Item”- Some adjustments and optimizations were applied according to the current coding style.
- The performance was greatly improved.
Instant Teleport
Section titled “Instant Teleport”- The module was refactored.
- The configuration option
Disable when other players nearbywas deleted. - Now the character will be moved to somewhere under the ground before the teleportation.
Auto Dance
Section titled “Auto Dance”- Some adjustments and optimizations were applied according to the current coding style.
Healer Helper
Section titled “Healer Helper”Healing Target Redirectionnow doesn’t supportCure III.
Display Target Markers in Party List
Section titled “Display Target Markers in Party List”- The module will no longer try to refresh the mark belongs to the same target repeatedly while refreshing.
Auto Throttle Shinobi Actions
Section titled “Auto Throttle Shinobi Actions”- The module was refactored. An approach closer to the low level was adopted to greatly improve the general feelings.
- The configuration option
Disable other actions during making mudraswas deleted. (The wording maybe inaccurate since the related entry has been removed from the translation table.)
Customize Game Object Scale
Section titled “Customize Game Object Scale”- The judgement logic was streamlined and optimized.
Frontline Player Radar
Section titled “Frontline Player Radar”- An issue may crash the game has been fixed.
- The cast information of the target was adjusted to a form of a countdown to shorten the length of the UI components.
Optimize Enmity List
Section titled “Optimize Enmity List”- The cast information of the target was adjusted to a form of a countdown to shorten the length of the UI components.