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v1.5.0.0 Update Notes

  • The generation while acquiring module information was optimized. The performance overall was improved.
  • Now all the modules would be refreshed once while switching the language, so that all the texts could be replaced properly.
  • Online announcement function was added and built in.
  • An issue that accessing object disposed may crash the game in bad network conditions has been fixed.
  • New server for databases and online data is now online.

Auto Display Remaining Time Of Ready Check [UI Optimization]

Section titled “Auto Display Remaining Time Of Ready Check [UI Optimization]”

Display the remaining time on the floating window of Ready Checks.

AutoDisplayDutyReadyLeftTime

Auto Ignore Lvl And Job Warnings While Purchasing [UI Operation]

Section titled “Auto Ignore Lvl And Job Warnings While Purchasing [UI Operation]”

Ignore the warnings popped up caused by the level or the job of the character while purchasing, exchanging or just claiming items from shops.

AutoClaimItemIgnoringMismatchJobAndLevel
  • An issue that the option Send Notification didn’t work has been fixed.
  • The various display logics of Ninjutsu were optimized:
    • All the ninjutsu will be available, when there’re stacks of mudras ready, or while in the status Kassatsu.
    • All the ninjutsu constituted by three mudras will be available, while in the status Ten Chi Jin.
    • A number stands for the stacks of mudras ready will be displayed at the lower left corner of the ninjutsu in hotbars.
    • When there’s no stack of mudras ready, a number stands for the cool down time will be displayed at the lower left corner of the ninjutsu in hotbars.

Preview

  • Incorrect data of mitigation has been fixed.
  • The barrier amount as a percentage of HP is now supported. The exact barrier amount is also supported in details.
  • New floating window, which could pop up by clicking related entries in the server info bar.
AutoDisplayMitigationInfo-Overlay
  • You could never imagine how the efficiency was extraordinarily improved after the update.

Preview

  • The code is streamlined.
  • Now the cool down time will be displayed after sprinting. (The sprint itself still has no cool down, just for convenience of pretence)
  • The logic of acquiring the system buying price was optimized.
  • A 3-second cool down time has been added for the notifications sent while the acquisitions of market data fail.
  • The efficiency of changing the selling price was greatly improved.
  • Chinese numerical notations will be applied in the texts with the module if the language is Simplified Chinese or Traditional Chinese。
  • The logic of checking if an item in the market contains materia was optimized.
  • Now an HQ symbol will be displayed nearby the item name if an item is a high quality item.
  • The drawing effect of the manual list was optimized.
  • The market history will also be displayed in the market board interface.
AutoRetainerWork-PriceAdjust-UI