v1.5.0.0 Update Notes
Modifications on Daily Routines
Section titled “Modifications on Daily Routines”- The generation while acquiring module information was optimized. The performance overall was improved.
- Now all the modules would be refreshed once while switching the language, so that all the texts could be replaced properly.
- Online announcement function was added and built in.
- An issue that accessing object disposed may crash the game in bad network conditions has been fixed.
- New server for databases and online data is now online.
New modules
Section titled “New modules”Auto Display Remaining Time Of Ready Check [UI Optimization]
Section titled “Auto Display Remaining Time Of Ready Check [UI Optimization]”Display the remaining time on the floating window of Ready Checks.
Auto Ignore Lvl And Job Warnings While Purchasing [UI Operation]
Section titled “Auto Ignore Lvl And Job Warnings While Purchasing [UI Operation]”Ignore the warnings popped up caused by the level or the job of the character while purchasing, exchanging or just claiming items from shops.
Module modifications
Section titled “Module modifications”Auto Ninjutsu [Action]
Section titled “Auto Ninjutsu [Action]”- An issue that the option
Send Notificationdidn’t work has been fixed. - The various display logics of Ninjutsu were optimized:
- All the ninjutsu will be available, when there’re stacks of mudras ready, or while in the status
Kassatsu. - All the ninjutsu constituted by three mudras will be available, while in the status
Ten Chi Jin. - A number stands for the stacks of mudras ready will be displayed at the lower left corner of the ninjutsu in hotbars.
- When there’s no stack of mudras ready, a number stands for the cool down time will be displayed at the lower left corner of the ninjutsu in hotbars.
- All the ninjutsu will be available, when there’re stacks of mudras ready, or while in the status
Preview
Auto Display Mitigation Details [Combat]
Section titled “Auto Display Mitigation Details [Combat]”- Incorrect data of mitigation has been fixed.
- The barrier amount as a percentage of HP is now supported. The exact barrier amount is also supported in details.
- New floating window, which could pop up by clicking related entries in the server info bar.
Auto Discard Items [General]
Section titled “Auto Discard Items [General]”- You could never imagine how the efficiency was extraordinarily improved after the update.
Preview
- The code is streamlined.
Instant Sprint [System]
Section titled “Instant Sprint [System]”- Now the cool down time will be displayed after sprinting. (The sprint itself still has no cool down, just for convenience of pretence)
Auto Retainer Work [UI Operation]
Section titled “Auto Retainer Work [UI Operation]”- The logic of acquiring the system buying price was optimized.
- A 3-second cool down time has been added for the notifications sent while the acquisitions of market data fail.
- The efficiency of changing the selling price was greatly improved.
- Chinese numerical notations will be applied in the texts with the module if the language is Simplified Chinese or Traditional Chinese。
- The logic of checking if an item in the market contains materia was optimized.
- Now an HQ symbol will be displayed nearby the item name if an item is a high quality item.
- The drawing effect of the manual list was optimized.
- The market history will also be displayed in the market board interface.