v1.5.2.0 Update Notes
Modifications on Daily Routines
Section titled “Modifications on Daily Routines”- The value range could be handled by Chinese Numerical Notations has been increased from the range of
intto that oflongto prevent issues. - The coding style was adjusted according to the suggested practice of C# 14.
- An issue of incorrect coordinates of Aethernet shards has been fixed.
- The logic of instant movement between zones was optimized.
- HttpClient calls within the plugin have been unified as possible.
- Authentication information sending was optimized.
- Authentication interface drawing was optimized.
New modules
Section titled “New modules”Better Teleportation [UI_Optimization]
Section titled “Better Teleportation [UI_Optimization]”Replace the vanilla teleportation interface with a Daily Routines one, which provides better searching, navigation and destination previews and allows players to directly teleport to any aethernet shard in the city.
Extended Macro Parameters [Combat]
Section titled “Extended Macro Parameters [Combat]”Add more parameters available in macros which could be used to refer to various targets in different situations or scenarios.
Module modifications
Section titled “Module modifications”Auto Restore Teleportation During Combat [UI_Optimization]
Section titled “Auto Restore Teleportation During Combat [UI_Optimization]”- An issue that accessing the teleportation interface before the zone has been loaded completely will crash the game has been fixed.
- Now the module is compatible with
Better Teleportation.
Quickly leave the party and join the recruitment [UI_Optimization]
Section titled “Quickly leave the party and join the recruitment [UI_Optimization]”- An issue that the module is dysfunctional since last update has been fixed.
Quickly Exchange Company Seals for Items [UI_Optimization]
Section titled “Quickly Exchange Company Seals for Items [UI_Optimization]”- An issue that exchanging certain items will never complete has been fixed.
- The efficiency was improved due to introducing new underlying logic.
Auto Open Treasure Coffers [Combat]
Section titled “Auto Open Treasure Coffers [Combat]”- An issue that cast may be interrupted has been fixed.
Auto Expert Delivery [UI_Operation]
Section titled “Auto Expert Delivery [UI_Operation]”- The overall execution logic was optimized.
- An issue that a great amount of notifications may pop up when the seals is about full has been fixed.
Instant Sprint [System]
Section titled “Instant Sprint [System]”Isle SprintandStellar Sprintare now supported.
Macro Into Action Queue [Action]
Section titled “Macro Into Action Queue [Action]”Isle SprintandStellar Sprintare now supported.
Field Operations Entry Command [System]
Section titled “Field Operations Entry Command [System]”- The logic was streamlined and optimized.
Healer Helper [Action]
Section titled “Healer Helper [Action]”- The module is now supporting customized orders of playing the cards.
- The module is now supporting redirecting certain healing actions while given conditions are met.
- The module is now supporting logics of redirecting certain healing actions when the expected healing amount could be overkill.
- The module is now supporting updating data related to healing actions, order of playing the cards and raids on FF Logs from the remote.
- Related icons nearby the party list is removed due to extreme difficulty of maintaining the part.
Auto Display Mitigation Details [Combat]
Section titled “Auto Display Mitigation Details [Combat]”- The module is now supporting updating mitigation data from the remote.
- Users are now able to customize the background transparency, the fixity and the size of the floating window, following the specification below:
- When the background is fully transparent, the title bar will not be displayed.
- When the floating window is fixed, all the input to it will be ignored.