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v1.5.3.0 Update Notes

  • The registration logic of FrameworkManager was optimized.
  • The logic of acquiring player information was streamlined, optimized and unified.
  • The coordinate data of aetherytes or aethernet shards was optimized according to data contributed by players.

Allow To Teleport To The Current Aetheryte Or Shard [System]

Section titled “Allow To Teleport To The Current Aetheryte Or Shard [System]”

Allow users to teleport to the aetheryte or aethernet shard they’re currently at.

SameAethernetTeleport

Nicknames In Friend List [UI_Optimization]

Section titled “Nicknames In Friend List [UI_Optimization]”

Allow users to add nicknames or notes for players in Friend List, which will be displayed in vanilla game interface.

FriendListRemarks FriendListRemarks-UI

Aetherial reduction will be performed automatically for all the items with this option available after the user starts aetherial reduction in the interface.

AutoAetherialReduction
  • The system resource consumption while switching zones was optimized.
  • An issue that aetheryte status may not be updated properly while initiating aetheryte information for the first time has been fixed.
  • An issue that miniature aetherytes in residential areas may be omitted has been fixed.
  • An issue of outdated teleportation fees to various destinations in the Firmament has been fixed.
  • An issue that the module may not work if it’s loaded after the module Macro Into Action Queue has been fixed.
  • The drawing effect of the interface was optimized.

Quick Custom Deliveries Information Interface [UI_Optimization]

Section titled “Quick Custom Deliveries Information Interface [UI_Optimization]”
  • The code was streamlined and optimized.
  • The code was streamlined and optimized.
  • Now users could customize the size of the floating window.
  • The code was streamlined and optimized.
  • Now the module No Fall Damage is a conflict module.

Auto Display Owners Of Retainers [UI_Optimization]

Section titled “Auto Display Owners Of Retainers [UI_Optimization]”
  • The code was streamlined and optimized.
  • An issue that Lucid Dreaming will be executed during the status Transcendent (which is not expected) has been fixed.