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v1.5.8.1 Update Notes

  • Some components of selecting job actions within the plugin was changed from ClassJob to ClassJobCategory.
  • IPC of the plugin vnavmesh has been updated.
  • An issue that wayfinding process couldn’t be cancelled properly has been fixed.
  • An issue that the character may jump before gathering has been fixed.
  • Always Wayfinding is now enabled by default.
  • The wayfinding logic to gathering nodes was optimized.
  • The processing logic on the y-axis while the character gets stuck in the terrain was optimized.
  • Now the cast of Return is temporarily disabled during the gathering. Maybe it would be re-enabled again in future.
  • Zone checks and job checks were added to various time out detections.
  • The timing of exchanging specified materials is now set to that after material counting of each round.
  • New detection of wayfinding stuck was added.
  • The jumping stuck detection was optimized.