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v1.6.0.1 Update Notes

  • The threshold of considering walking is faster than other approaches has been decreased and the vertical variance checks were introduced.
  • An issue that the data of RogueArcanist was hidden by accident has been fixed.
  • The logic while approaching monsters was optimized.
  • The threshold of checking if the character has entered the spawn range of certain monsters has been increased for acting in advance.
  • Now if the character has to leave the duty for reasons, the current gathering or navigation will be terminated.
  • The logic of checking if walking is faster was optimized.
  • Now the entire process will be terminated if the character is not in The Diadem or the current job is not Miner or Botanist.
  • The initial y-axis value of the map flag has been increased to prevent illegal values being passed to the vnavmesh plugin which often caused long time navigation.
  • Now no notification will be triggered in any duty.
  • Now the notification will be repeated after 30 seconds for a player continuously targeting the user.
  • The count of players targeting the user will be displayed while there’s at least one player targeting the user at the moment.