v1.6.0.1 Update Notes
Module modifications
Section titled “Module modifications”Auto Complete Hunting Log [Script]
Section titled “Auto Complete Hunting Log [Script]”- The threshold of considering walking is faster than other approaches has been decreased and the vertical variance checks were introduced.
- An issue that the data of
Rogue和Arcanistwas hidden by accident has been fixed. - The logic while approaching monsters was optimized.
- The threshold of checking if the character has entered the spawn range of certain monsters has been increased for acting in advance.
Auto Gather In The Diadem [Script]
Section titled “Auto Gather In The Diadem [Script]”- Now if the character has to leave the duty for reasons, the current gathering or navigation will be terminated.
- The logic of checking if walking is faster was optimized.
- Now the entire process will be terminated if the character is not in The Diadem or the current job is not Miner or Botanist.
- The initial y-axis value of the map flag has been increased to prevent illegal values being passed to the vnavmesh plugin which often caused long time navigation.
Auto Count Players Nearby [General]
Section titled “Auto Count Players Nearby [General]”- Now no notification will be triggered in any duty.
- Now the notification will be repeated after 30 seconds for a player continuously targeting the user.
- The count of players targeting the user will be displayed while there’s at least one player targeting the user at the moment.