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v1.6.1.0 Update Notes

  • Data acquisitions from Universalis API has been built in.
  • The checks whether an action is a player action were optimized.
  • The performance of acquiring data of players nearby was improved.
  • The acquisitions, updates and resource management of account credentials was optimized.
  • An issue that the status of the connections to the authentication server may not be updated after updating credentials has been fixed.

New command /pdr market to pop up the better market board provided by the module, for better price inquiries, purchasing and price monitoring.

BetterMarketBoard BetterMarketBoard-UI

Auto Accept Party Invitation [UI_Operation]

Section titled “Auto Accept Party Invitation [UI_Operation]”

Automatically accept party invitations from players who satisfy certain conditions after proper configurations.

AutoAcceptInvitation

Auto Highlight Actions Corresponding To Status [Combat]

Section titled “Auto Highlight Actions Corresponding To Status [Combat]”

Automatically highlight the action when its corresponding status is going to expire after proper configurations.

AutoHighlightStatusAction

Better Cycles And Seasons Of Island Sanctuary Workshops [System]

Section titled “Better Cycles And Seasons Of Island Sanctuary Workshops [System]”

Provide schedules could be applied conveniently in a floating window once the Isleworks Agenda interface pops up, and remove the restriction of two days off per week.

MoreFlexibleMJIWorkdays MoreFlexibleMJIWorkdays-UI

Auto Refresh Market Search Results [UI_Optimization]

Section titled “Auto Refresh Market Search Results [UI_Optimization]”
  • The logic was refactored.
  • An issue of market data requests while the character is in a duty has been fixed.
  • An issue that data of illegal items may be requested has been fixed.
  • New IPC DailyRoutines.Modules.AutoRefreshMarketSearchResult.IsMarketStuck.
  • Auto Refresh Market Search Results is now a prerequisite module.
  • The internal refreshing logic was removed due to the new prerequisite module.
  • An issue that the player names and jobs were missing in chat messages has been fixed.
  • The performance was improved.
  • The display logic of some UI elements was adjusted.
  • If there’s any player targeting the user character while the user character isn’t in the screen sight, a guideline will still be drawn from the screen center.
  • New group tags were added.
  • The performance was improved.
  • The code was optimized and streamlined.
  • The maximum distance that various game objects will be listed in the floating window was adjusted.
  • Now changing online status will no longer affect the operation of the module.