Skip to content

v1.6.3.0 Update Notes

  • New internal service ContextMenuItemManager.
  • Now the main interface will always be expanded after popping up.

Automatically log out the character, exit the game and shut down the device at the given time after proper configurations.

AutoTimedLogout

Better Company Chest Storage [UI_Optimization]

Section titled “Better Company Chest Storage [UI_Optimization]”

Add an option “Store in Company Chest” in the right-click menu for items while interacting with Company Chest, or allow to directly store items in Company Chest by right clicking items while pressing the interrupt hotkey.

FastFreeCompanyChestStore
  • The code was optimized and streamlined.
  • The module no longer requires a tester qualification on CN.
  • New configuration Ignore Cooldown, to allow the module to work only after cooldown. Disbaled by default.
  • An issue that the configuration Replace The Vanilla Action is invalid has been fixed.
  • Now the Return action will enter fake cooldown after cast just for convenience purposes. It’s purely visual like Instant Sprint, and you still can return without cooldown.
  • The code was optimized and streamlined.
  • The code was greatly optimized and streamlined.
  • Now all the tasks running in the background will only be triggered during combat and they will be terminated immediately after combat.
  • Now the modules Auto Refuse Trade Request and Auto Extract Materia are prerequisite modules.
  • Now the condition that the character is not in combat has been removed while handing over FATE items, to prevent getting stuck.
  • Now monsters already in combat will be selected first, to prevent training a lot of monsters.
  • The dismounting distance while getting close to monsters was extended, to better simulate human behaviours.
  • Now the character will quickly join and leave a duty in a short period of time while getting stuck during FATEs.
  • Now the cast will be cancelled while the FATE progress reaches 100%, to prevent joining a combat unexpectedly.
  • New logic while getting stuck during teleportation was added.
  • An issue that the character maybe suspending in air for a short period of time after dismounting.

One-click To Leave The Party And Join Another Recruitment [UI_Optimization]

Section titled “One-click To Leave The Party And Join Another Recruitment [UI_Optimization]”
  • New logic while self is the party leader was added.
  • An issue of data race has been fixed.
  • Now the module will only work in non-instanced areas.
  • The code was optimized and streamlined due to the new internal service ContextMenuItemManager.
  • Issues that items in chat messages, the dyeing interface and the armoire interface couldn’t be searched have been fixed.
  • New right-click menu option Search In The Market, to pop up the floating window and search the item.
  • Now the floating window will always be expanded after popping up.
  • New configuration Hide Aethernet Shards While In A Party. Enabled by default.
  • An issue that redirection configurations of aetheryte and aethernet shards may not be read and written properly has been fixed.
  • The appearance of chat messages was optimized.