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v1.6.8.0 Update Notes

  • The implementation logic of UI layouts within the plugin was optimized.
  • The behaviours AgentMiragePrismPrismBox and AgentAchievement in game was optimized. The plugin is now able to acquire items with right-click menus on more interfaces.

Auto Remove Minimum Window Size Limit [System]

Section titled “Auto Remove Minimum Window Size Limit [System]”

Automatically remove the minimum size limit of the game window, so that user could resize the window even smaller.

IgnoreWindowMinSizeLimit

A floating window will be displayed below Cosmic Exploration Exotablet for rolling Cosmic Fortune if the current amount of Lunar Credits is enough for at least one roll. A command /pdr cosfortune for the same purpose will also be provided.

AutoCosmicFortune
  • The code was streamlined.
  • The code was streamlined.
  • The code was streamlined.

Quickly leave the party and join the recruitment [UI_Optimization]

Section titled “Quickly leave the party and join the recruitment [UI_Optimization]”
  • The code was streamlined.

Auto Level Up In Cosmic Exploration [Script]

Section titled “Auto Level Up In Cosmic Exploration [Script]”
  • The logic of accepting quests was optimized and streamlined.
  • The logic of acquiring recipe data was optimized.
  • The quests with higher Progress and lower Quality are ignored which may lead to solver issues.
  • The logic of completing quests was streamlined.
  • The code was optimized and streamlined.

Scrolling Switching Of In-game Tabs [UI_Optimization]

Section titled “Scrolling Switching Of In-game Tabs [UI_Optimization]”
  • Now the Currency interface is supported.

Auto Highlight Actions Corresponding To Status [Combat]

Section titled “Auto Highlight Actions Corresponding To Status [Combat]”
  • An issue caused by duplicated keys has been fixed.
  • Party members with Weakness or Brink of Death will be ignored during card issuance.
  • The logic was optimized and streamlined.
  • The dealing logic in The Diadem was adjusted.
  • New configuration Auto Cast Rod. The character will cast rod before text commands are executed one by one if the option is checked. Otherwise, only text commands will be executed and no rod cast. Enabled by default.
  • The logic of determining available enemy targets was optimized.