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v1.7.0.0 Update Notes

  • An issue that the font build in game may not take effect has been fixed.
  • Auto reload was added to the data with multi-language localization.

Auto Display Main Scenario Quest Progress [General]

Section titled “Auto Display Main Scenario Quest Progress [General]”

If there’re main scenario quests to be completed, display the number of remaining main scenario quests and the progress percentage in the Main Scenario Guide interface.

AutoDisplayMSQProgress

More Chat Log Filter Presets [UI_Optimization]

Section titled “More Chat Log Filter Presets [UI_Optimization]”

Allows the user to save an unlimited number of chat log filter presets and to apply filters to any chat tabs.

MoreMessageFilterPresets

If the current job is Miner or Botanist, all the action locks after performing gathering actions will be removed during gathering in order to accelerate the process. The module will keep the efficiency in check to prevent from being forced to disconnect by the server.

AutoSpeedUpGather

All the action locks after performing fishing actions will be removed in order to improve the efficiency.

AutoCancelFSHAnimation
  • The module was separated into two modules, Auto Accelerate Gathering and Auto Cancel Fishing Animations.
  • An issue that the module didn’t work has been fixed.

Auto Cancel NPC Fade-in And Fade-out [System]

Section titled “Auto Cancel NPC Fade-in And Fade-out [System]”
  • An issue that the module didn’t work has been fixed.

Auto Cancel NPC Turn And Sight Adjustments [System]

Section titled “Auto Cancel NPC Turn And Sight Adjustments [System]”
  • An issue that the module didn’t work has been fixed.
  • An issue of null reference exceptions has been fixed.
  • Two missing prerequisite modules were supplemented.
  • Instance switching logic was added to the mode Single Area.
  • An issue that, the character may get stuck after a FATE ends while holding the Gemstone up status and being attacked by non-FATE monsters simultaneously, has been fixed.
  • The operation that the character quickly joins and leaves a duty was streamlined.
  • An issue that the character may get stuck if the character dies during the operation of quickly joining and leaving a duty has been fixed.
  • The logic of mounting was optimized to avoid operation races.
  • Now the Forlorn will only be attacked while there’re other players around, in order to prevent from spending too much time while fighting alone.
  • An issue may crash the game during the initialization has been fixed.
  • The logic was adjusted and the compatibility was improved.
  • An issue that the module will repeatedly try to click the button while the character is unable to commence the duty has been fixed.
  • The drawing of the shield amount and the mitigation percentage in the party list was optimized.
  • The overall performance was improved.
  • The targets which have full HP and are not targetable are not identified as irrelevant targets, their HP and enmity will not be displayed.
  • Now users could search by Pinyin.
  • Now users could search by Item Level.
  • Now users could switch to the high-quality only mode by right clicking item entries.
  • Taxes will be displayed if an item is from the current server.
  • An issue that some market data from the current server may be omitted has been fixed.
  • The logic was adjusted and optimized.
  • The status of Playing Recorded Duty is not ignored.

Expanded Player Right-click Menu Search [UI_Optimization]

Section titled “Expanded Player Right-click Menu Search [UI_Optimization]”
  • Two outdated logic of checking target players were updated.
  • Now the options to search in external websites are enabled by default.
  • New website search option SuMemo, to search in the website SuMemo which is fully supported by Daily Routines data collections.
  • Scan Hunt Mobs no longer requires a test qualification. The scanning method will be determined automatically based on the current server, the current data center and the permissions belong to the tester qualification code.
  • Now the module requires the Dalamud plugin vnavmesh to work.
  • The logic of interface drawing was optimized.
  • The option Auto Switching Instance was removed.
  • The Mob Rank To Be Scanned in the scanning settings will be memorized.
  • Now users could select zones belong to certain game expansions by clicking the corresponding version number in Zone To Be Scanned.
  • The performance of scanning was improved.
  • Quick Instance Switching Command is now a prerequisite modules.
  • An issue of resources remained after scanning has been fixed.
  • An issue that the names of hunt mobs were displayed in the table of Nearest Aetheryte rather than the name of Aetherytes has been fixed.
  • The logic of Teleport To The Corresponding Zone was optimized.
  • Since the floating window was added in previous versions, the command /pdrmf is now to open Open Mini Hunt Train Helper instead of the configuration interface.
  • The option Teleport And Instantly Move To The Mob Position was removed.
  • The real-time routes and the spawn position previews were added to Scan Hunt Mobs.
  • Now the module is working in The Borderland Ruins (Secure).
  • The logic was optimized.
  • New multipliers under various circumstances, including During Combat In A DutyDefault In A DutyDuring Combat But Not In A DutyDuring Combat But Not In A DutyDefault.
  • An issue that the configuration Number Of Rolls didn’t work has been fixed.
  • Now the module could unlock recruitment categories which were unlocked after certain quests.