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v1.7.1.0 Update Notes

  • The robustness of IPC registrations was improved.
  • Command auto completion was added for Daily Routines commands.

Better Group Pose Setting Interface [UI_Optimization]

Section titled “Better Group Pose Setting Interface [UI_Optimization]”

Optimize the setting interface of Group Pose and provide more refined and detailed options.

OptimizedCameraSetting

Allow users to set the frame rate cap to any number rather than the fixed options provided by the game, add a frames per second indicator in Server Info bar and provide an interface to quickly adjust the frame rate cap.

BetterFPSLimitation BetterFPSLimitation-UI

Display the number of FATE items the character is currently possessing and has submitted nearby FATE information if the character is engaging a FATE involves item collections.

AutoDisplayFateItemCount AutoDisplayFateItemCount-UI

Automatically hide the models of specified objects after proper configurations, in order to improve the game performance and prioritize the rendering of important objects.

AutoHideGameObjects

Auto Ignore Portrait Restrictions [System]

Section titled “Auto Ignore Portrait Restrictions [System]”

Automatically ignore the restrictions during creating a portrait, such as the weapon shouldn’t cover the character face or the camera position shouldn’t be too high.

AutoIgnorePortraitLimitation
  • An issue that, the cast information of the targets which couldn’t be targeted and have full health was still displayed, has been fixed.
  • An issue that the module didn’t work after the 7.2 patch has been fixed.
  • The workflow was refactored and real-time detection has been introduced to prevent getting stuck.
  • An issue that the process may get stuck if the user accidentally clicks Auto-run has been fixed.
  • The logic of targeting available enemies was adjusted to prevent getting stuck due to non-FATE enemies.
  • The character will actively cancel Level Sync and stop targeting objects when the FATE progress reaches 100% to prevent getting stuck.
  • The detection of enemy sights was added.
  • In-game data center travelling is now available for CN clients.
  • The appearance of Server Info bar was optimized.
  • The floating window was remastered using vanilla assets.
WorldTravelCommand-NewOverlay
  • New option Replace the vanilla World Visit interface, enabled by default.
  • The logic of the module commands was adjusted.
  • An issue that the character may accidentally walk around after ending a gathering round and leaving the duty has been fixed.
  • An issue that the cordial may not be used as frequent as expected has been fixed.
  • The logic of executing gathering actions when GP is below 850 was adjusted.
  • The logic of executing Lay of the Land and Arbor Call was adjusted to prevent getting stuck on this logic.
  • An issue of text ghosting due to incorrect node offset has been fixed.
  • Now the mitigation percentage will be hidden during casting.
  • Now MP will be hidden if the amount of shield is over 100k.
  • The logic was optimized and streamline.

More Chat Log Filter Presets [UI_Optimization]

Section titled “More Chat Log Filter Presets [UI_Optimization]”
  • New options were added to the right-click menu of the chat log window.
  • Now the search will be performed simultaneously in the side bar of the floating window while searching via commands.