v1.8.9.0 Update Notes
Modifications on Daily Routines
Section titled “Modifications on Daily Routines”- Job switching could be executed if there’s at least one corresponding Main Hand available. Creating a set before switching is no longer required now. This update has been applied to the job switching functions in all the modules.
- A authentication skipping mechanism based on GitHub has been introduced in order to provide accessibility during any downtime of the authentication servers in future.
- The implementation logic of built-in Text-to-speech was adjusted and optimized.
New modules
Section titled “New modules”Job Switching Commands [System]
Section titled “Job Switching Commands [System]”Add a new command /pdr {0} < job ID / job name / job name in pinyin > (case insensitive, partial inclusive) to switch to the specified job.
Module modifications
Section titled “Module modifications”Better Auto Follow [System]
Section titled “Better Auto Follow [System]”- An issue may crash the game has been fixed.
Auto Disable Battle Music [Combat]
Section titled “Auto Disable Battle Music [Combat]”- An issue that some check logic didn’t work properly after enabling
Disable In Duties As Wellhas been fixed.
Auto Enable Attack [Combat]
Section titled “Auto Enable Attack [Combat]”- Now auto attacks will not be activated if the character is running an action could be terminated by auto attacks.
Auto Gather In Island Sanctuary [Script]
Section titled “Auto Gather In Island Sanctuary [Script]”- The logic of running and interface drawing were optimized.
Portrait Emote Frame By Frame [UI_Optimization]
Section titled “Portrait Emote Frame By Frame [UI_Optimization]”- The appearance of the floating window was optimized.
- Now the timeline of the emote
Standing 1could be edited and adjusted properly.
Quick World Travel Command [System]
Section titled “Quick World Travel Command [System]”- Some adaption work has been commited for the new expect wait time API of data center travels on CN. It requires DCTravelerX 0.1.6.0+ to work properly.