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v1.8.9.0 Update Notes

  • Job switching could be executed if there’s at least one corresponding Main Hand available. Creating a set before switching is no longer required now. This update has been applied to the job switching functions in all the modules.
  • A authentication skipping mechanism based on GitHub has been introduced in order to provide accessibility during any downtime of the authentication servers in future.
  • The implementation logic of built-in Text-to-speech was adjusted and optimized.

Add a new command /pdr {0} < job ID / job name / job name in pinyin > (case insensitive, partial inclusive) to switch to the specified job.

JobSwitchCommand
  • An issue may crash the game has been fixed.
  • An issue that some check logic didn’t work properly after enabling Disable In Duties As Well has been fixed.
  • Now auto attacks will not be activated if the character is running an action could be terminated by auto attacks.
  • The logic of running and interface drawing were optimized.

Portrait Emote Frame By Frame [UI_Optimization]

Section titled “Portrait Emote Frame By Frame [UI_Optimization]”
  • The appearance of the floating window was optimized.
  • Now the timeline of the emote Standing 1 could be edited and adjusted properly.
  • Some adaption work has been commited for the new expect wait time API of data center travels on CN. It requires DCTravelerX 0.1.6.0+ to work properly.