v1.9.3.0 Update Notes
Modifications on Daily Routines
Section titled “Modifications on Daily Routines”- An issue that the auto update feature didn’t work has been fixed.
- The implementation logic of instant movement was optimized.
- The module permissions on
Traditional Chineseservers andKoreanservers were finely tuned. - Some texts regarding module permissions were adjusted.
- The acquisition logic of the default Dalamud font based on the current game client was adjusted.
- The acquisition logic of Daily Routines configurations (which don’t include module configurations) was adjusted.
- A 3-second delay was introduced while reloading the language, in order to prevent some edge case asynchronous exceptions.
- The appearance of the Daily Routines tray widget was adjusted. Some new animations were introduced.
- The garbage collection mechanism was optimized.
- New configurations
Jump CorrectionandDiving Correction. Enabled by default.
New modules
Section titled “New modules”Module modifications
Section titled “Module modifications”Right-click Movement [General]
Section titled “Right-click Movement [General]”- An issue that the
vnavmeshmode couldn’t be selected has been fixed. - The drawing logic of the configuration interface was refactored.
- The display of destination lines was optimized.
- The module will automatically optimize destination coordinate calculations using
vnavmeshif enabled.
Auto Leave Duty [Combat]
Section titled “Auto Leave Duty [Combat]”- The drawing logic of the configuration interface was refactored.
- Some misleading tips are not intercepted.
- An issue that the option
Force to leave the dutydidn’t work has been fixed.
Instantly Leave Duty [Combat]
Section titled “Instantly Leave Duty [Combat]”- Some misleading tips are not intercepted.
Better Teleportation [UI_Optimization]
Section titled “Better Teleportation [UI_Optimization]”- Brand new interaction animations within the floating window were introduced.
- The layout logic within the floating window was refactored.
- Brand new display animations within the floating window were introduced.
- Now all the aetherytes and aethernet shards in the current zone will be displayed on the floating map.
- An issue that the positions of aetherytes and aethernet shards may be shifted a bit has been fixed.
- Now users could scale the floating map by pressing the interrupt hotkey and scrolling.
- Now users could pin the floating map by holding the interrupt hotkey, in order to interact with the aetherytes and aethernet shards on it or to execute instant movement to a right-click location.
Auto Hunt Mobs Finder [Script]
Section titled “Auto Hunt Mobs Finder [Script]”- An issue that the character may teleport to an incorrect destination has been fixed.
- An issue that some mobs may be unexpectedly omitted during scanning has been fixed.
- An issue that the module may get stuck in
The Ruby SeaandKozama'ukadue to overloaded check tasks has been fixed.
Quick World Travel Command [System]
Section titled “Quick World Travel Command [System]”- An issue of null exceptions if it’s not the first login in local has been fixed.
- An issue that some data belongs to Simplified Chinese servers may be displayed while on Traditional Chinese servers or on Korean servers has been fixed.
Fast Teleportation Panel [UI_Optimization]
Section titled “Fast Teleportation Panel [UI_Optimization]”- The appearance of the module tray widget was adjusted. Some new animations were introduced.