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v1.9.3.0 Update Notes

  • An issue that the auto update feature didn’t work has been fixed.
  • The implementation logic of instant movement was optimized.
  • The module permissions on Traditional Chinese servers and Korean servers were finely tuned.
  • Some texts regarding module permissions were adjusted.
  • The acquisition logic of the default Dalamud font based on the current game client was adjusted.
  • The acquisition logic of Daily Routines configurations (which don’t include module configurations) was adjusted.
  • A 3-second delay was introduced while reloading the language, in order to prevent some edge case asynchronous exceptions.
  • The appearance of the Daily Routines tray widget was adjusted. Some new animations were introduced.
  • The garbage collection mechanism was optimized.
  • New configurations Jump Correction and Diving Correction. Enabled by default.
  • An issue that the vnavmesh mode couldn’t be selected has been fixed.
  • The drawing logic of the configuration interface was refactored.
  • The display of destination lines was optimized.
  • The module will automatically optimize destination coordinate calculations using vnavmesh if enabled.
  • The drawing logic of the configuration interface was refactored.
  • Some misleading tips are not intercepted.
  • An issue that the option Force to leave the duty didn’t work has been fixed.
  • Some misleading tips are not intercepted.
  • Brand new interaction animations within the floating window were introduced.
  • The layout logic within the floating window was refactored.
  • Brand new display animations within the floating window were introduced.
  • Now all the aetherytes and aethernet shards in the current zone will be displayed on the floating map.
  • An issue that the positions of aetherytes and aethernet shards may be shifted a bit has been fixed.
  • Now users could scale the floating map by pressing the interrupt hotkey and scrolling.
  • Now users could pin the floating map by holding the interrupt hotkey, in order to interact with the aetherytes and aethernet shards on it or to execute instant movement to a right-click location.
  • An issue that the character may teleport to an incorrect destination has been fixed.
  • An issue that some mobs may be unexpectedly omitted during scanning has been fixed.
  • An issue that the module may get stuck in The Ruby Sea and Kozama'uka due to overloaded check tasks has been fixed.
  • An issue of null exceptions if it’s not the first login in local has been fixed.
  • An issue that some data belongs to Simplified Chinese servers may be displayed while on Traditional Chinese servers or on Korean servers has been fixed.

Fast Teleportation Panel [UI_Optimization]

Section titled “Fast Teleportation Panel [UI_Optimization]”
  • The appearance of the module tray widget was adjusted. Some new animations were introduced.