v1.9.6.0 Update Notes
Modifications on Daily Routines
Section titled “Modifications on Daily Routines”- Preview images for modules were introduced. Modules with available preview images would have a
Preview Imagetag in its tag area. Hovering the cursor for detail. - The drawing logic of many elements in several internal interfaces was optimized.
- New module category
Recruitment, for modules which are related to Party Finder and Duty Finder.- Of course some modules were moved to the
Recruitmentcategory.
- Of course some modules were moved to the
New modules
Section titled “New modules”Auto Adjust Battle Effect Visibility [Combat]
Section titled “Auto Adjust Battle Effect Visibility [Combat]”Recommended Module
Automatically adjust the visibility settings of battle effects based on the area and the number of players nearby after proper configurations.
Frontline Map Radar [Combat]
Section titled “Frontline Map Radar [Combat]”Automatically provide key information on the map while in Frontline, including health & location of loaded players nearby and countdown & tactical point of objectives.
Module category adjustments
Section titled “Module category adjustments”Auto Display Ready Check Remaining Time
Section titled “Auto Display Ready Check Remaining Time”UI_Optimization → Combat
Module modifications
Section titled “Module modifications”Auto Dismount [Combat]
Section titled “Auto Dismount [Combat]”- The memory footprint was reduced.
FATE Item Counter [Combat]
Section titled “FATE Item Counter [Combat]”- Related UIs were refactored using vanilla game assets.
Auto Collect Subaquatic Voyages [UI_Operation]
Section titled “Auto Collect Subaquatic Voyages [UI_Operation]”- An issue that icons may be fragmentary in some cases has been fixed.
- Now item information would be displayed if the cursor is hovering over an item row.
- A amendment logic for house entrance was introduced.
- An issue that some parts in the interface may be broken if there’s no UI mod installed has been fixed.
Better Classes And Jobs Interface [UI_Optimization]
Section titled “Better Classes And Jobs Interface [UI_Optimization]”- The module was refactored adopting a more reliable implementation.
- The overall interaction experience was improved. Multiple forms of feedback were introduced.
Auto Mount [Combat]
Section titled “Auto Mount [Combat]”- The configuration interface was refactored.
Auto Gardening [General]
Section titled “Auto Gardening [General]”- The configuration interface was refactored.
- An issue that search bars may conflict with each other has been fixed.
- The logic of acquiring nearby garden ridges was refactored.
- Now the configuration interface would be displayed while selecting a garden ridge and hidden after deselecting.
Auto Retainer Work [UI_Operation]
Section titled “Auto Retainer Work [UI_Operation]”- An issue that unexpected item information may pop up while interacting with the sell floating window has been fixed.
- Now a vanilla-style item tooltip would be displayed if the cursor is hovering over an item in the sell floating window.
Auto Unlock All Orchestrions [UI_Optimization]
Section titled “Auto Unlock All Orchestrions [UI_Optimization]”- Now the related functions only work in Inn or estates.
Auto Mini Cactpot [Gold_Saucer]
Section titled “Auto Mini Cactpot [Gold_Saucer]”- The logic was refactored and the efficiency was greatly improved.
- Now the module would take over if the character is already accessing Mini Cactpot.
Auto Refocus Target [Combat]
Section titled “Auto Refocus Target [Combat]”- The module was refactored adopting a more reliable and efficient implementation.
Auto Commend Party Member [Combat]
Section titled “Auto Commend Party Member [Combat]”- The logic of determining the corresponding party member for ranged DPS was optimized.
- The notification appearance was optimized.
- The configuration interface was refactored.
- The configuration data of
Blacklist Dutyhas been cleared. A re-configuration is required.
Auto Redirect Ground-Targeted Actions [Action]
Section titled “Auto Redirect Ground-Targeted Actions [Action]”- The configuration interface was refactored.
- The configuration data of
Blacklist Dutyhas been cleared. A re-configuration is required.
Auto Leave Duty [Combat]
Section titled “Auto Leave Duty [Combat]”- The configuration interface was refactored.
- The configuration data of
Blacklist Dutyhas been cleared. A re-configuration is required.
Auto Sell Cards [Gold_Saucer]
Section titled “Auto Sell Cards [Gold_Saucer]”- An issue that some parts in the interface may be broken if there’s no UI mod installed has been fixed.
Actual Coordinate Below Minimap [UI_Optimization]
Section titled “Actual Coordinate Below Minimap [UI_Optimization]”- An issue that some text colours could be weird in some themes has been fixed.
Auto Refresh Party Recruitment [Recruitment]
Section titled “Auto Refresh Party Recruitment [Recruitment]”- The element alignment was adjusted.
Better Company Chest [UI_Optimization]
Section titled “Better Company Chest [UI_Optimization]”- The appearance and layout of elements were optimized.
Auto Notify While Specific Player Appears [Notification]
Section titled “Auto Notify While Specific Player Appears [Notification]”- An issue that online status added before may not be displayed in the configuration interface has been fixed.
- The module was refactored adopting a more reliable implementation.
Auto Login [General]
Section titled “Auto Login [General]”- The configuration interface was refactored.
Auto Repair [General]
Section titled “Auto Repair [General]”- The logic was refactored adopting a more reliable implementation.
- Now the module is compatible with the new vanilla
Auto Repairfeature introduced in Patch 7.4.
Better Friend List [UI_Optimization]
Section titled “Better Friend List [UI_Optimization]”- An issue that the
Clearbutton inNickname or Commentmay not trigger the save logic in some cases has been fixed. - The tag appearance in
Nickname or Commentwas optimized and the readability was improved. - Now the
Commentsection inNickname or Commentallows up to 5 text lines. - Now the
Nicknamesection inNickname or Commentallows up to 64 characters.
Auto Finish Tradecraft Leves [General]
Section titled “Auto Finish Tradecraft Leves [General]”- Now a vanilla-style item tooltip would be displayed if the cursor is hovering over a requested item.
- The configuration interface was refactored.
Auto Display Ready Check Remaining Time [Combat]
Section titled “Auto Display Ready Check Remaining Time [Combat]”- The text appearance was optimized.
Occult Crescent Helper [Assistance]
Section titled “Occult Crescent Helper [Assistance]”- The appearance of
Phantom Job Listwas optimized.
Auto Peloton [Action]
Section titled “Auto Peloton [Action]”- The logic was refactored adopting a more efficient implementation.