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v1.9.6.0 Update Notes

  • Preview images for modules were introduced. Modules with available preview images would have a Preview Image tag in its tag area. Hovering the cursor for detail.
  • The drawing logic of many elements in several internal interfaces was optimized.
  • New module category Recruitment, for modules which are related to Party Finder and Duty Finder.
    • Of course some modules were moved to the Recruitment category.

Auto Adjust Battle Effect Visibility [Combat]

Section titled “Auto Adjust Battle Effect Visibility [Combat]”

Recommended Module

Automatically adjust the visibility settings of battle effects based on the area and the number of players nearby after proper configurations.

AutoChangeBattleEffectLevel

Automatically provide key information on the map while in Frontline, including health & location of loaded players nearby and countdown & tactical point of objectives.

FrontlineMapRadar FrontlineMapRadar-UI

UI_OptimizationCombat

  • The memory footprint was reduced.
  • Related UIs were refactored using vanilla game assets.
AutoDisplayFateItemCount-UI

Auto Collect Subaquatic Voyages [UI_Operation]

Section titled “Auto Collect Subaquatic Voyages [UI_Operation]”
  • An issue that icons may be fragmentary in some cases has been fixed.
  • Now item information would be displayed if the cursor is hovering over an item row.
  • A amendment logic for house entrance was introduced.
  • An issue that some parts in the interface may be broken if there’s no UI mod installed has been fixed.

Better Classes And Jobs Interface [UI_Optimization]

Section titled “Better Classes And Jobs Interface [UI_Optimization]”
  • The module was refactored adopting a more reliable implementation.
  • The overall interaction experience was improved. Multiple forms of feedback were introduced.
  • The configuration interface was refactored.
  • The configuration interface was refactored.
  • An issue that search bars may conflict with each other has been fixed.
  • The logic of acquiring nearby garden ridges was refactored.
  • Now the configuration interface would be displayed while selecting a garden ridge and hidden after deselecting.
  • An issue that unexpected item information may pop up while interacting with the sell floating window has been fixed.
  • Now a vanilla-style item tooltip would be displayed if the cursor is hovering over an item in the sell floating window.
AutoRetainerWork-SellList

Auto Unlock All Orchestrions [UI_Optimization]

Section titled “Auto Unlock All Orchestrions [UI_Optimization]”
  • Now the related functions only work in Inn or estates.
  • The logic was refactored and the efficiency was greatly improved.
  • Now the module would take over if the character is already accessing Mini Cactpot.
  • The module was refactored adopting a more reliable and efficient implementation.
  • The logic of determining the corresponding party member for ranged DPS was optimized.
  • The notification appearance was optimized.
  • The configuration interface was refactored.
  • The configuration data of Blacklist Duty has been cleared. A re-configuration is required.

Auto Redirect Ground-Targeted Actions [Action]

Section titled “Auto Redirect Ground-Targeted Actions [Action]”
  • The configuration interface was refactored.
  • The configuration data of Blacklist Duty has been cleared. A re-configuration is required.
  • The configuration interface was refactored.
  • The configuration data of Blacklist Duty has been cleared. A re-configuration is required.
  • An issue that some parts in the interface may be broken if there’s no UI mod installed has been fixed.

Actual Coordinate Below Minimap [UI_Optimization]

Section titled “Actual Coordinate Below Minimap [UI_Optimization]”
  • An issue that some text colours could be weird in some themes has been fixed.

Auto Refresh Party Recruitment [Recruitment]

Section titled “Auto Refresh Party Recruitment [Recruitment]”
  • The element alignment was adjusted.
  • The appearance and layout of elements were optimized.

Auto Notify While Specific Player Appears [Notification]

Section titled “Auto Notify While Specific Player Appears [Notification]”
  • An issue that online status added before may not be displayed in the configuration interface has been fixed.
  • The module was refactored adopting a more reliable implementation.
  • The configuration interface was refactored.
  • The logic was refactored adopting a more reliable implementation.
  • Now the module is compatible with the new vanilla Auto Repair feature introduced in Patch 7.4.
  • An issue that the Clear button in Nickname or Comment may not trigger the save logic in some cases has been fixed.
  • The tag appearance in Nickname or Comment was optimized and the readability was improved.
  • Now the Comment section in Nickname or Comment allows up to 5 text lines.
  • Now the Nickname section in Nickname or Comment allows up to 64 characters.
  • Now a vanilla-style item tooltip would be displayed if the cursor is hovering over a requested item.
  • The configuration interface was refactored.

Auto Display Ready Check Remaining Time [Combat]

Section titled “Auto Display Ready Check Remaining Time [Combat]”
  • The text appearance was optimized.
  • The appearance of Phantom Job List was optimized.
  • The logic was refactored adopting a more efficient implementation.