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v1.9.9.0 Update Notes

  • A game performance issue due to delayed execution of the task queue has been fixed.
  • A internal thread management which is overly complicated was removed for better performance and stability.
  • The performance while requesting data from Universalis was improved.
  • The local time generation is now more accurate.
  • Now the initialization and uninstallation are both on the main thread in order to prevent the game from crashing.
  • Now the auto command completion window will be zoomed out if there’s no suggestion available.
  • The logic of instant movement shared within Daily Routines was optimized.

Automatically redirect the action to another available target according to the configurations if an action can not be executed on the current target.

AutoRedirectActionTarget
  • Auto Use Gysahl GreensAuto Summon Companion
    • The internal name was also adjusted accordingly. It requires users to re-enable the module after the update.

SystemGeneral

CombatAction

  • A text issue has been fixed.

Auto Collect Subaquatic Voyages [UI_Operation]

Section titled “Auto Collect Subaquatic Voyages [UI_Operation]”
  • The vanilla error prompt Unable to access airship/submersible. would no longer present, since it’s irrelevant and may cause confusion.

Auto Mark Aether Currents [UI_Optimization]

Section titled “Auto Mark Aether Currents [UI_Optimization]”
  • An OutOfRange exception may occur in non-instanced areas has been fixed.
  • The module was refactored. The performance was greatly improved.

Auto Cutscene End Notification [Notification]

Section titled “Auto Cutscene End Notification [Notification]”
  • The module was completely refactored adopting a more efficient and reliable implementation.

Fast Teleportation Panel [UI_Optimization]

Section titled “Fast Teleportation Panel [UI_Optimization]”
  • A more accurate logic for identifying quest NPC was introduced for quest teleportation.
  • An issue that the actual destination may deviate from the expected in some rare cases has been fixed.
  • An issue of null references may crash the game while parsing map icon texts has been fixed.
  • New command parameter target (/pdrtp target), to teleport to the position of the current target.
  • The performance was greatly improved.
  • A retry logic was introduced.
  • Now the module won’t attempt to use any item in combat.
  • The performance was improved. The data update delay was decreased.
  • The performance was improved. The data update delay was decreased.
  • The performance was improved.
  • The performance while updating data was improved.

Alexander Cuff Of Father Helper [Assistance]

Section titled “Alexander Cuff Of Father Helper [Assistance]”
  • The module was refactored. The performance was greatly improved.
  • The module was completely refactored. The performance was greatly improved.
  • The performance was greatly improved.
  • The performance was greatly improved.

Quickly Exchange Seals For Items [UI_Operation]

Section titled “Quickly Exchange Seals For Items [UI_Operation]”
  • A crash issue due to new data structures in the interface has been fixed.
  • A more reliable logic for auto confirmation was introduced.
  • The module was refactored. The performance was greatly improved.
  • An issue that some events may not be aborted or destroyed properly if users disable the module within the duty Hullbreaker Isle has been fixed.
  • The performance of Refresh was slightly improved.
  • Now Refresh would re-generate all the appearance of nearby players.
  • The performance while generating obfuscated player IDs was improved.
  • The drawing logic of the configurations was refactored.
  • An exception due to multiple unexpected cleanups of LRU cache has been fixed.

Auto Convert Texts With Coordinates [System]

Section titled “Auto Convert Texts With Coordinates [System]”
  • The performance while converting coordinates was slightly improved.
  • The previous rough wayfinding logic was removed. Now the module would initiate vnavmesh ground wayfinding at the very beginning of the process.
  • Some issues within windmire checks have been fixed.
  • Now the interval between leaving the duty and re-joining is 2 seconds in the Clouded Node Gathering mode.
  • The configuration Always Wayfinding and all the instant movement logic were removed due to the new refined wayfinding feature.
  • Now the module would cancel targeting before initiating the process.
  • The module was completely refactored. The stability was improved. Bad results occur less often now.
  • The efficiency was improved. Some optimization measures dedicated to low FPS environment were introduced.
  • The module was refactored. The performance was improved.
  • An issue that some events may not be aborted or destroyed properly if users disable the module within the duty Sastasha has been fixed.
  • The module was completely refactored. The performance was greatly improved.
  • The drawing logic of the configuration interface was refactored.
  • The performance was slightly improved.

Auto Adjust Battle Effect Visibility [System]

Section titled “Auto Adjust Battle Effect Visibility [System]”
  • The performance was improved. The timeliness of updating related settings was improved.
  • The performance was slightly improved.
  • The interval between requesting the number of players was extended in Occult Crescent.
  • The module was completely refactored. The performance was greatly improved.
  • The performance was slightly improved.
  • The module was completely refactored. The performance was improved. The timeliness of executing Stellar Sprint was improved.
  • The module was completely refactored. The performance was greatly improved.
  • Now the configuration interface supports entering hexadecimal IDs starting with 0x.
  • The update mechanism of area and map IDs was refactored. The performance was improved.
  • The module was refactored. The performance was improved.
  • The drawing logic of the configuration interface was refactored.

Auto Chaotic Raid Bonus Notification [Notification]

Section titled “Auto Chaotic Raid Bonus Notification [Notification]”
  • The module was refactored. The performance was improved.
  • The module was refactored. The performance was improved.

Auto Bonus FATE Notification [Notification]

Section titled “Auto Bonus FATE Notification [Notification]”
  • The module was completely refactored. The performance was improved. The notification timeliness was improved.
  • The appearance of chat messages and notifications was adjusted.
  • The module was completely refactored. The performance was improved.
  • The logic of summoning the companion was adjusted.
  • The module was completely refactored. The performance was greatly improved.
  • Now the module will no longer track players in local.
  • The option texts in the right-click menu were adjusted in order to prevent prolonged texts.

Auto Highlight Actions Based On Status [Action]

Section titled “Auto Highlight Actions Based On Status [Action]”
  • The module was completely refactored. The performance was greatly improved.
  • An issue of inconsistent highlighting logic after debuff expiration on target has been fixed.
  • The module was refactored. The performance was greatly improved.
  • An issue that Change card issuance target didn’t work for NPCs has been fixed.
  • The logic of Change card issuance target was optimized. Now the priority of occupied players (like mounting, flying or diving) would be temporarily lowered in order to better deal with various situations in duty.
  • The module was refactored. The performance was greatly improved.
  • The configuration Only In Combat was removed and the module works only in combat or in duty.
  • An issue that Filtering based on the existing number of people in each role didn’t work due to new data structures has been fixed.
  • An issue of incorrect interface drawing logic of Filtering based on the existing number of people in each role has been fixed.
  • The module was refactored adopting a more efficient and reliable implementation.
  • The drawing logic of the configuration interface was refactored.
  • The module was refactored. The performance was greatly improved.