v1.9.9.0 Update Notes
Modifications on Daily Routines
Section titled “Modifications on Daily Routines”- A game performance issue due to delayed execution of the task queue has been fixed.
- A internal thread management which is overly complicated was removed for better performance and stability.
- The performance while requesting data from Universalis was improved.
- The local time generation is now more accurate.
- Now the initialization and uninstallation are both on the main thread in order to prevent the game from crashing.
- Now the auto command completion window will be zoomed out if there’s no suggestion available.
- The logic of instant movement shared within Daily Routines was optimized.
New modules
Section titled “New modules”Auto Redirect Action Target [Action]
Section titled “Auto Redirect Action Target [Action]”Automatically redirect the action to another available target according to the configurations if an action can not be executed on the current target.
Module Information adjustments
Section titled “Module Information adjustments”Auto Use Gysahl Greens→Auto Summon Companion- The internal name was also adjusted accordingly. It requires users to re-enable the module after the update.
Module category adjustments
Section titled “Module category adjustments”Auto Logout
Section titled “Auto Logout”System → General
Auto Highlight Actions Based On Status
Section titled “Auto Highlight Actions Based On Status”Combat → Action
Module modifications
Section titled “Module modifications”Better Company Chest [UI_Optimization]
Section titled “Better Company Chest [UI_Optimization]”- A text issue has been fixed.
Auto Collect Subaquatic Voyages [UI_Operation]
Section titled “Auto Collect Subaquatic Voyages [UI_Operation]”- The vanilla error prompt
Unable to access airship/submersible.would no longer present, since it’s irrelevant and may cause confusion.
Auto Mark Aether Currents [UI_Optimization]
Section titled “Auto Mark Aether Currents [UI_Optimization]”- An
OutOfRangeexception may occur in non-instanced areas has been fixed.
Auto Start FATE [Combat]
Section titled “Auto Start FATE [Combat]”- The module was refactored. The performance was greatly improved.
Auto Cutscene End Notification [Notification]
Section titled “Auto Cutscene End Notification [Notification]”- The module was completely refactored adopting a more efficient and reliable implementation.
Fast Teleportation Panel [UI_Optimization]
Section titled “Fast Teleportation Panel [UI_Optimization]”- A more accurate logic for identifying quest NPC was introduced for quest teleportation.
- An issue that the actual destination may deviate from the expected in some rare cases has been fixed.
- An issue of null references may crash the game while parsing map icon texts has been fixed.
- New command parameter
target(/pdrtp target), to teleport to the position of the current target.
Auto Use Quest Event Item [General]
Section titled “Auto Use Quest Event Item [General]”- The performance was greatly improved.
- A retry logic was introduced.
- Now the module won’t attempt to use any item in combat.
Better Instance Switching [System]
Section titled “Better Instance Switching [System]”- The performance was improved. The data update delay was decreased.
Better World Visit [System]
Section titled “Better World Visit [System]”- The performance was improved. The data update delay was decreased.
Occult Crescent Helper [Assistance]
Section titled “Occult Crescent Helper [Assistance]”- The performance was improved.
Better Enmity List [UI_Optimization]
Section titled “Better Enmity List [UI_Optimization]”- The performance while updating data was improved.
Alexander Cuff Of Father Helper [Assistance]
Section titled “Alexander Cuff Of Father Helper [Assistance]”- The module was refactored. The performance was greatly improved.
Auto Open Treasure Coffers [Combat]
Section titled “Auto Open Treasure Coffers [Combat]”- The module was completely refactored. The performance was greatly improved.
Better Auto Follow [System]
Section titled “Better Auto Follow [System]”- The performance was greatly improved.
Frontline Map Radar [Combat]
Section titled “Frontline Map Radar [Combat]”- The performance was greatly improved.
Quickly Exchange Seals For Items [UI_Operation]
Section titled “Quickly Exchange Seals For Items [UI_Operation]”- A crash issue due to new data structures in the interface has been fixed.
- A more reliable logic for auto confirmation was introduced.
Hullbreaker Isle Helper [Assistance]
Section titled “Hullbreaker Isle Helper [Assistance]”- The module was refactored. The performance was greatly improved.
- An issue that some events may not be aborted or destroyed properly if users disable the module within the duty
Hullbreaker Islehas been fixed.
Live Anonymous Mode [General]
Section titled “Live Anonymous Mode [General]”- The performance of
Refreshwas slightly improved. - Now
Refreshwould re-generate all the appearance of nearby players. - The performance while generating obfuscated player IDs was improved.
- The drawing logic of the configurations was refactored.
- An exception due to multiple unexpected cleanups of LRU cache has been fixed.
Auto Convert Texts With Coordinates [System]
Section titled “Auto Convert Texts With Coordinates [System]”- The performance while converting coordinates was slightly improved.
Auto Gather In The Diadem [Script]
Section titled “Auto Gather In The Diadem [Script]”- The previous rough wayfinding logic was removed. Now the module would initiate vnavmesh ground wayfinding at the very beginning of the process.
- Some issues within windmire checks have been fixed.
- Now the interval between leaving the duty and re-joining is 2 seconds in the
Clouded Node Gatheringmode. - The configuration
Always Wayfindingand all the instant movement logic were removed due to the new refined wayfinding feature.
Auto Gardening [General]
Section titled “Auto Gardening [General]”- Now the module would cancel targeting before initiating the process.
Auto Out On A Limb [Gold_Saucer]
Section titled “Auto Out On A Limb [Gold_Saucer]”- The module was completely refactored. The stability was improved. Bad results occur less often now.
- The efficiency was improved. Some optimization measures dedicated to low FPS environment were introduced.
Sastasha Helper [Assistance]
Section titled “Sastasha Helper [Assistance]”- The module was refactored. The performance was improved.
- An issue that some events may not be aborted or destroyed properly if users disable the module within the duty
Sastashahas been fixed.
Fast Object Interaction [UI_Optimization]
Section titled “Fast Object Interaction [UI_Optimization]”- The module was completely refactored. The performance was greatly improved.
- The drawing logic of the configuration interface was refactored.
Auto Cancel Cast [Action]
Section titled “Auto Cancel Cast [Action]”- The performance was slightly improved.
Auto Adjust Battle Effect Visibility [System]
Section titled “Auto Adjust Battle Effect Visibility [System]”- The performance was improved. The timeliness of updating related settings was improved.
Auto Count Players Nearby [General]
Section titled “Auto Count Players Nearby [General]”- The performance was slightly improved.
- The interval between requesting the number of players was extended in
Occult Crescent.
Auto Mount Action [General]
Section titled “Auto Mount Action [General]”- The module was completely refactored. The performance was greatly improved.
Better Blacklist [UI_Optimization]
Section titled “Better Blacklist [UI_Optimization]”- The performance was slightly improved.
Auto Stellar Sprint [Action]
Section titled “Auto Stellar Sprint [Action]”- The module was completely refactored. The performance was improved. The timeliness of executing
Stellar Sprintwas improved.
Customize Game Object Scale [System]
Section titled “Customize Game Object Scale [System]”- The module was completely refactored. The performance was greatly improved.
- Now the configuration interface supports entering hexadecimal IDs starting with
0x.
Auto Display IDs [UI_Optimization]
Section titled “Auto Display IDs [UI_Optimization]”- The update mechanism of area and map IDs was refactored. The performance was improved.
Auto Orient To Camera Direction [System]
Section titled “Auto Orient To Camera Direction [System]”- The module was refactored. The performance was improved.
- The drawing logic of the configuration interface was refactored.
Auto Chaotic Raid Bonus Notification [Notification]
Section titled “Auto Chaotic Raid Bonus Notification [Notification]”- The module was refactored. The performance was improved.
Auto Logout [General]
Section titled “Auto Logout [General]”- The module was refactored. The performance was improved.
Auto Bonus FATE Notification [Notification]
Section titled “Auto Bonus FATE Notification [Notification]”- The module was completely refactored. The performance was improved. The notification timeliness was improved.
- The appearance of chat messages and notifications was adjusted.
Auto Summon Companion [General]
Section titled “Auto Summon Companion [General]”- The module was completely refactored. The performance was improved.
- The logic of summoning the companion was adjusted.
Multi-Target Tracker [General]
Section titled “Multi-Target Tracker [General]”- The module was completely refactored. The performance was greatly improved.
- Now the module will no longer track players in local.
Auto Open Map Link in Chat [General]
Section titled “Auto Open Map Link in Chat [General]”- The option texts in the right-click menu were adjusted in order to prevent prolonged texts.
Auto Highlight Actions Based On Status [Action]
Section titled “Auto Highlight Actions Based On Status [Action]”- The module was completely refactored. The performance was greatly improved.
- An issue of inconsistent highlighting logic after debuff expiration on target has been fixed.
Healer Helper [Action]
Section titled “Healer Helper [Action]”- The module was refactored. The performance was greatly improved.
- An issue that
Change card issuance targetdidn’t work for NPCs has been fixed. - The logic of
Change card issuance targetwas optimized. Now the priority of occupied players (like mounting, flying or diving) would be temporarily lowered in order to better deal with various situations in duty.
Auto Display Mitigation Details [Combat]
Section titled “Auto Display Mitigation Details [Combat]”- The module was refactored. The performance was greatly improved.
- The configuration
Only In Combatwas removed and the module works only in combat or in duty.
Party Finder Filter [Recruitment]
Section titled “Party Finder Filter [Recruitment]”- An issue that
Filtering based on the existing number of people in each roledidn’t work due to new data structures has been fixed. - An issue of incorrect interface drawing logic of
Filtering based on the existing number of people in each rolehas been fixed.
Auto Gil Trade [General]
Section titled “Auto Gil Trade [General]”- The module was refactored adopting a more efficient and reliable implementation.
- The drawing logic of the configuration interface was refactored.
Auto Hide Game Objects [System]
Section titled “Auto Hide Game Objects [System]”- The module was refactored. The performance was greatly improved.