v2.0.1.0 Update Notes
Modifications on Daily Routines
Section titled “Modifications on Daily Routines”- A new reliable and efficient implementation has been introduced for
Skip Logos. - The computation of the font scaling feature was adjusted. Now it’s more inline with that on Dalamud.
- The efficiency and memory footprint of the font building feature was greatly improved.
Modules removed
Section titled “Modules removed”Optimize Actions With Long Cast Time [Action]
Section titled “Optimize Actions With Long Cast Time [Action]”Since there are few actions with a cast time longer than its recast time now, the module didn’t help as much as in the past. A similar module called Customize Action Cast/Recast Time has been introduced for user demands.
New modules
Section titled “New modules”Auto Filter Log Message [System]
Section titled “Auto Filter Log Message [System]”Automatically prevent log messages from being sent and displayed after proper configurations.
Command Only Mode In Chat Bar [System]
Section titled “Command Only Mode In Chat Bar [System]”Allow command input starting with a half-width forward slash only in the chat bar.
Customize Action Cast/Recast Time [Action]
Section titled “Customize Action Cast/Recast Time [Action]”Automatically adjust cast and recast time of specific actions after proper configurations.
Module category adjustments
Section titled “Module category adjustments”Auto Report Actions Critical & Direct Hits
Section titled “Auto Report Actions Critical & Direct Hits”Combat → Action
Module modifications
Section titled “Module modifications”Auto Expert Delivery [UI_Operation]
Section titled “Auto Expert Delivery [UI_Operation]”- The interaction logic of the floating window was optimized.
Instant Teleportation [System]
Section titled “Instant Teleportation [System]”- The overall smoothness was improved.
- Some measures to clear teleportation stuck have been introduced.
Auto Cosmic Fortune [General]
Section titled “Auto Cosmic Fortune [General]”- Now the module works on
Oizysand forOizys Credit.
Field Operations Entry Command [System]
Section titled “Field Operations Entry Command [System]”- New parameter
oizyshas been introduced forOizysinCosmic Exploration. (/pdrfe oizys) - The drawing logic of the configuration interface was adjusted.
Auto Display Network Latency [System]
Section titled “Auto Display Network Latency [System]”- An issue that information update would only initiate after acquiring IP has been fixed.
- More IP source information is now available to check.
Better Market Board [UI_Optimization]
Section titled “Better Market Board [UI_Optimization]”- The interface appearance was adjusted.
Better World Visit [System]
Section titled “Better World Visit [System]”- An issue that, the interface would become inaccessible after launching the game but staying offline for quite some time, has been fixed.
Auto Hide Pop-ups [UI_Optimization]
Section titled “Auto Hide Pop-ups [UI_Optimization]”- Now the module works for the new game content in
Cosmic Exploration. - The drawing logic of the configuration interface was adjusted.
Auto Gather In The Diadem [Script]
Section titled “Auto Gather In The Diadem [Script]”- An issue that, it may be unable to acquire available gathering nodes nearby due to missing case logic for latin letters, has been fixed.
- The overall performance was improved.
Occult Crescent Helper [Assistance]
Section titled “Occult Crescent Helper [Assistance]”- The instance ID is now displayed in a floating window using vanilla game assets rather than in Server Info Bar.
- The button to execute actions provide durable buffs belong to various Phantom Jobs was removed. A new button for the same purpose has been introduced on Knowledge Crystals. The corresponding configuration is named
Better Knowledge Crystal Interactionand enabled by default. - An issue that the command
/pdr pbuffcould be used in unexpected areas has been fixed.
Fast Object Interaction [UI_Optimization]
Section titled “Fast Object Interaction [UI_Optimization]”- Height values would be ignored if the character is flying, in order to prevent unexpected filtering behaviours.
- The logic of calculating the distance from an object to the character was adjusted.
- The interaction logic while flying was optimized.
Better Enmity List [UI_Optimization]
Section titled “Better Enmity List [UI_Optimization]”- An issue that some elements may be displayed unexpectedly in PVP areas has been fixed.
- The size and position of some nodes were adjusted.